Changelog Version 4.5.0
Codename Steel Sunflower - 4 Additions, 6 Fixes and 5 Changes
Codename - Steel Sunflower
Added
- Added a countdown timer to travelling messages [Done by @Willard21_2#2815 and @Snazzah#0371]
- Added support for multiple traps, just like multiple fields [Done by @Tyler#3592]
- Made users able to unequip armor or items [Done by @Willard21_2#2815]
- Added a
#!runes
command to see all the runes you have
Fixed
- Fixed a bug where the location of the executed command wouldn't update until after you ran the command (#659) [Done by @Willard21]
- Fixed a small issue with an invite url (#766) [Done by @PlayTheFallen#8318]
- Fixed a bug where you could execute your own trade (#765) [Done by @Snazzah#0371]
- Fixed some issues with quest reactions [Done by @Willard21_2#2815]
- Fixed issue where the
#!advent
command would say11st
,12nd
and13rd
[Done by @Willard21_2#2815] - Fixed a bug where you would have to execute the
#!advent
command twice (#767) [Done by @PlayTheFallen#8318]
Changed
- Rebalanced Dungeons (More on this later) [Done by @Willard21_2#2815]
- Changed the
Max Runes
in#!stats
to show your current amount of runes and the maximum you can have. - Made Mining get +1 skill xp per 125 attribute points in the Mine Boost attribute [Done by @Willard21_2#2815]
- Made Chopping get +1 skill xp per 125 attribute points in the Lumber Boost attribute [Done by @Willard21_2#2815]
- Made Foraging get +1 skill xp per 125 attribute points in the Scavenging attribute [Done by @Willard21_2#2815]
Dungeon Stuff
- Lowered the dungeon fee for high level players
- Made the stairs more random
- Moved the dungeon generation to only use one sub-process, helping with those pesky
ENOMEM
errors that kept popping up.